Uzun bir aradan sonra “Arduino İle Nasıl Kullanılır?” serimize yeni bir malzeme daha ekliyoruz.

Malzememiz bildiğiniz üzere Nokia 5110 grafik LCD. Bu grafik LCD için 6 videoluk mini bir seri hazırladık. Videolarda gerekli olarak teknik, teorik ve pratik tüm bilgiler olduğu için bu kısımda sohbeti hiç uzatmayalım. Kısaca hangi videoda ne yaptığımızdan bahsedeyim.

6 videodan oluşan serimizde işlenen konular şöyle:

1. video – kütüphane ve devre şeması
2. video – 5110_basic kütüphanesi ile yazı ve sayı yazdırma
3.video – 5110_basic kütüphanesindeki özel fonksiyonlar
4.video – 5110_basic kütüphanesi ile resim yazdırma
5. video – 5110_grap kütüphanesine geçiş
6. video – 5110_grap kütüphanesi ile çizim komutları

Umarım seriyi beğenirsiniz. İyi çalışmalar.

DEVRE ŞEMASI

ARDUINO KODU

#include <LCD5110_Graph.h>

LCD5110 myGLCD(8, 9, 10, 11, 12);

extern uint8_t SmallFont[];
extern uint8_t arduino_logo[];

void setup()
{
  myGLCD.InitLCD();
  myGLCD.setFont(SmallFont);
}

void loop()
{
  myGLCD.clrScr();
  myGLCD.drawBitmap(0, 0, arduino_logo, 84, 48);
  myGLCD.update();

  delay(2000);

  myGLCD.clrScr();
  myGLCD.print("Lezzetli", CENTER, 0);
  myGLCD.print("Robot", CENTER, 16);
  myGLCD.print("Tarifleri", CENTER, 40);
  delay(2000);
}

RESİM

#include <avr/pgmspace.h>
const uint8_t arduino_logo[] PROGMEM={
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xC0, 0xE0, 0xF0, 0xF8, 0xF8, 0xFC, 0xFC,   // 0x0010 (16) pixels
0xFE, 0xFE, 0x7F, 0x7F, 0x7F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x7F, 0x7F, 0x7F, 0xFE, 0xFE, 0xFE,   // 0x0020 (32) pixels
0xFC, 0xFC, 0xF8, 0xF0, 0xF0, 0xE0, 0xC0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xC0, 0xE0,   // 0x0030 (48) pixels
0xF0, 0xF0, 0xF8, 0xFC, 0xFC, 0xFE, 0xFE, 0xFE, 0x7F, 0x7F, 0x7F, 0x3F, 0x3F, 0x3F, 0x3F, 0x7F,   // 0x0040 (64) pixels
0x7F, 0x7F, 0x7F, 0xFE, 0xFE, 0xFC, 0xFC, 0xF8, 0xF8, 0xF0, 0xE0, 0xC0, 0x86, 0x06, 0x06, 0x00,   // 0x0050 (80) pixels
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 0xFC, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,   // 0x0060 (96) pixels
0x1F, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,   // 0x0070 (112) pixels
0x80, 0x80, 0x00, 0x00, 0x01, 0x01, 0x03, 0x0F, 0x1F, 0x3F, 0xFF, 0xFF, 0xFF, 0xFE, 0xFC, 0xFE,   // 0x0080 (128) pixels
0xFF, 0xFF, 0xFF, 0x3F, 0x1F, 0x0F, 0x03, 0x01, 0x01, 0x00, 0x00, 0x80, 0x80, 0x80, 0x80, 0xF8,   // 0x0090 (144) pixels
0xF8, 0xF8, 0xF8, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x01, 0x07, 0x1F, 0xFF, 0xFF, 0xFF,   // 0x00A0 (160) pixels
0xFF, 0xFF, 0xFC, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x7F, 0xFF,   // 0x00B0 (176) pixels
0xFF, 0xFF, 0xFF, 0xFF, 0xF0, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x07, 0x07, 0x07, 0x07,   // 0x00C0 (192) pixels
0x07, 0x07, 0x07, 0x07, 0x07, 0x03, 0x00, 0x00, 0x00, 0x00, 0x80, 0xC0, 0xF0, 0xF8, 0xFE, 0xFF,   // 0x00D0 (208) pixels
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xF8, 0xF0, 0xC0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x07,   // 0x00E0 (224) pixels
0x07, 0x07, 0x07, 0x3F, 0x3F, 0x3F, 0x3F, 0x07, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0,   // 0x00F0 (240) pixels
0xF0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,   // 0x0100 (256) pixels
0x00, 0x00, 0x00, 0x00, 0x03, 0x07, 0x0F, 0x1F, 0x3F, 0x7F, 0x7F, 0xFF, 0xFE, 0xFE, 0xFC, 0xFC,   // 0x0110 (272) pixels
0xF8, 0xF8, 0xF8, 0xF8, 0xF8, 0xF8, 0xF8, 0xFC, 0xFC, 0xFC, 0xFE, 0xFF, 0x7F, 0x7F, 0x3F, 0x3F,   // 0x0120 (288) pixels
0x1F, 0x0F, 0x07, 0x03, 0x01, 0x00, 0x00, 0x00, 0x01, 0x03, 0x07, 0x0F, 0x1F, 0x3F, 0x3F, 0x7F,   // 0x0130 (304) pixels
0x7F, 0xFF, 0xFE, 0xFC, 0xFC, 0xFC, 0xF8, 0xF8, 0xF8, 0xF8, 0xF8, 0xF8, 0xF8, 0xFC, 0xFC, 0xFE,   // 0x0140 (320) pixels
0xFE, 0xFF, 0x7F, 0x7F, 0x3F, 0x1F, 0x0F, 0x07, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,   // 0x0150 (336) pixels
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 0xC0, 0xC0, 0x80, 0x00, 0x00,   // 0x0160 (352) pixels
0x00, 0x00, 0xC1, 0xC1, 0xC1, 0xC1, 0xC1, 0xC1, 0x81, 0x81, 0x01, 0x01, 0xC1, 0xC1, 0xC0, 0xC0,   // 0x0170 (368) pixels
0xC0, 0xC0, 0x80, 0x00, 0x00, 0x00, 0x80, 0xC0, 0xC0, 0x00, 0x00, 0x00, 0xC0, 0xC0, 0x80, 0x00,   // 0x0180 (384) pixels
0x00, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC1, 0xC1, 0x01, 0x01, 0xC1, 0xC1, 0xC1, 0x01, 0x01,   // 0x0190 (400) pixels
0x01, 0xC1, 0xC1, 0x01, 0x00, 0x00, 0x80, 0xC0, 0xC0, 0xC0, 0xC0, 0x80, 0x80, 0x00, 0x00, 0x00,   // 0x01A0 (416) pixels
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 0xF8, 0xFF, 0x3F, 0x3B,   // 0x01B0 (432) pixels
0x3F, 0x7F, 0xFE, 0xF0, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0x1C, 0x3C, 0xFF, 0xFF, 0xC7, 0x00, 0x00,   // 0x01C0 (448) pixels
0xFF, 0xFF, 0xFF, 0xE0, 0xE0, 0xF1, 0x7F, 0x3F, 0x1F, 0x00, 0x3F, 0x7F, 0xFF, 0xE0, 0xC0, 0xE0,   // 0x01D0 (464) pixels
0xFF, 0x7F, 0x3F, 0x00, 0x00, 0xE0, 0xE0, 0xFF, 0xFF, 0xFF, 0xE0, 0xE0, 0xC0, 0x00, 0x00, 0xFF,   // 0x01E0 (480) pixels
0xFF, 0x07, 0x0F, 0x3E, 0xFC, 0xFF, 0xFF, 0x00, 0x00, 0x3F, 0x7F, 0xFF, 0xE0, 0xC0, 0xE1, 0x7F,   // 0x01F0 (496) pixels
0x7F, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
};
LCD5110_Basic kütüphanesini indirmek için

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LCD5110_Graph kütüphanesini indirmek için

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